AVActivist – Visual Production + Live Performance Tool [Free Version]

AVActivist is a software for parallel audio-visual production and performance work-flow. It is designed with a focus on efficiency in visual content production alongside with audio tools such as Ableton Live, Traktor, Max, PD etc. The compressed functionality and flexibility which is required for this purpose is packed in one slim and easy to learn graphical user interface. It can also be used as a full featured VJ Tool or music video production tool. AVA enables mixing video and generative graphics. It is based on the latest DirectX11 graphics pipeline and the VVVV framework.

Download AVActivist Free Version here

A commercial version is available for purchase here.

_ROOT_AVA_1_8-GUI2

Featurelist:
– 2 Video Player
– 2 dynamic Generative Patches Loaders
– 1 dynamic PostFX Loader
– 16 build in PostFX
– 16 Track Sequencer
– 3 band dynamic audio analysis
– 96 Function sliders and buttons
– Function sliders and buttons can be mapped to the Audio Analysis or Sequencer
– Presets saving and loading
– synchronize it with Ableton Live, Traktor, Max, PD etc
– Can be heavily modded and customized
– Multi-Touch support (upcoming)
– Uncouple GUI device from rendering device (upcoming)
– Multi screen support (upcoming)
– Basic mapping functionality (upcoming)

Ava quickstartguide120
Check out the QUICKSTARTGUIDE to get started.

System Requirements

– Windows 64 bit only
– optimally a high-end graphics card. Lowest possible is intel HD4xxxx onboard graphic chips and 2 Ghz CPU.

Installation Instructions
– Unzip the folder to your favorite directory
– Run SetupVVVV.bat and follow the Setup instructions
– Start “__START AVActivst 1_8_nopatch.bat” if you want to have VVVV patcheditor hidden (Recommended if you are not experienced with VVVV)
– Start “__START AVActivst 1_8″ To start with patches enabled

How to use own video and patches?
– Content goes into /Content folder of your installation directory ( In one of the /Video, /Patch, /PostFX folders)
– Videos can be placed into /Content/Video
– You can change the Folder Path: Copy /Content to the desired directory, and point to it in the Root Patch (right-click in the text field and choose path, works only in version with patches enabled), save with CTRL+S
– Patches can be included by using the _template.v4p as an example how the dynamic patch loading handles the patches and what you need to take care of. Just copy and rename the template folder. Same applies to the PostFX folder.

Download AVActivist Free Version here

Works from UNC [VVVV User]

Since a long time I wanted to make a regular blog post session about extraordinary VVVV Users. So let’s get it started. Better don’t think too long about who to start with first:

UNC

Okey if you had goose-skin and a sweating forehead for the moment, you are probably a VVVV user, too. If not watch this video from three years ago and then read on.

quite – zeo-x-s from unc on Vimeo.

Continue reading

Yes it’s impressive. Basically you saw VVVV acting as the host for Unc’s custom ray-tracing shader which utilize heavy boolean subtraction, fractals and other algorithms that can be by any means considered as magic.

Interestingly Unc is from St. Petersburg, currently working with Ivan Rastr, which is run by another very interesting VVVV User, namely bo27. Unc is also well know in the demo scene under the group name quite.

If you browse the VVVV Node list you also can not avoid shaders by unc. A big part of the TextureFX nodes are contributed by him and also countless of other nodes such as cubemap modules or atmospheric effects, that you find scattered all over the place on the VVVV forums.

I just remember that when I started VVVV the PPglow contribution was one of the most important ones. You learn a lot from this one as a newbie.

ppglowafter

In the following Video you will see the power of using cubemaps and reflection in your scene. The metaballs animation is also somehow special. There is a metaballs plugin in VVVV which operates on vertex base. I think, but cannot confirm, that this video is raytraced, so this is how the metaballs can dissolve into the other object.

quite – riveurs enjienrd from unc on Vimeo.

screenshot1347122274

In the next video there are a lot of morphing shapes that form a beautiful and tranquillizing composition. Also see here again how fine Texture Effects are used to enhance the whole thing. Especially here we might look at a grain fx that is modelling or at least accidental looking like a real brownian molecular motion.

ambience from unc on Vimeo.

In the last video on this page, there are more on the Vimeo page of Unc, we look at an amazing particle animation which has a surprising realistic lighting model. From what I can say the animation is using a sphere harmonic function and some particle physics.

quite – nang from unc on Vimeo.

So this was just my short analysis of the matter in which I am not as much of an expert as Unc is.
Feel free to correct me if I interpreted something wrong or anything.
If this all is interesting for you but you have not even a tiny bit of glue what I am talking about, VVVV is a very friendly tool to learn all this.

posted by VVVV user tekcor.