“Reverence in Ravine” informs about the notion of Transparent Sculpture that defines the pluralistic sweet-spots in absent space, for the personal dramatic events in interactive audio-visual performances, systems and interfaces.
Daichi Misawa is an interactive artist / designer who is active in the field of audio-visual performance as well as interactive art. Reverence in Ravine (2011) is one of his immersive but discrete audio-visual performances and an interactive / participatory interface that comprehends the pluralistic sweet-spots within the own absent space.
These sweet-spots are made with parametric sounds and distributed images, which naturally enables audiences the unique aural and visual perspectives along with a sort of personal dramatic events, sharing or not sharing his/her own experiences simultaneously. Those build in the empty space as a part of a transparent sculpture, cause rather discrete and asymmetrical experiences for us depending on the audience positions in the space, when you compare to the existing audio-visual performances with stereo / surround loudspeakers and huge mapped projections. Technically Open Frameworks and Supercollider are the main tools used for the development of the real-time processes.
In terms of multi-dimensional media expressions it would be obvious for us that Ravine is plotted under the influence of the forerunners and giants in this field, such as Paik, Stockhausen and Leitner. After Ravine ’till now, Daichi Misawa has been active in this kind of works consisting in discrete, asymmetrical and immaterial interfaces anticipating the alternative field for interactive audio-visual expressions.
The 3 steps to design the transparent sculpture:
Some of the installation views and the production documentations: