AVActivist – Visual Production + Live Performance Tool [Free Version]

AVActivist is a software for parallel audio-visual production and performance work-flow. It is designed with a focus on efficiency in visual content production alongside with audio tools such as Ableton Live, Traktor, Max, PD etc. The compressed functionality and flexibility which is required for this purpose is packed in one slim and easy to learn graphical user interface. It can also be used as a full featured VJ Tool or music video production tool. AVA enables mixing video and generative graphics. It is based on the latest DirectX11 graphics pipeline and the VVVV framework.

Download AVActivist Free Version here

A commercial version is available for purchase here.


– 2 Video Player
– 2 dynamic Generative Patches Loaders
– 1 dynamic PostFX Loader
– 16 build in PostFX
– 16 Track Sequencer
– 3 band dynamic audio analysis
– 96 Function sliders and buttons
– Function sliders and buttons can be mapped to the Audio Analysis or Sequencer
– Presets saving and loading
– synchronize it with Ableton Live, Traktor, Max, PD etc
– Can be heavily modded and customized
– Multi-Touch support (upcoming)
– Uncouple GUI device from rendering device (upcoming)
– Multi screen support (upcoming)
– Basic mapping functionality (upcoming)

Ava quickstartguide120
Check out the QUICKSTARTGUIDE to get started.

System Requirements

– Windows 64 bit only
– optimally a high-end graphics card. Lowest possible is intel HD4xxxx onboard graphic chips and 2 Ghz CPU.

Installation Instructions
– Unzip the folder to your favorite directory
– Run SetupVVVV.bat and follow the Setup instructions
– Start “__START AVActivst 1_8_nopatch.bat” if you want to have VVVV patcheditor hidden (Recommended if you are not experienced with VVVV)
– Start “__START AVActivst 1_8” To start with patches enabled

How to use own video and patches?
– Content goes into /Content folder of your installation directory ( In one of the /Video, /Patch, /PostFX folders)
– Videos can be placed into /Content/Video
– You can change the Folder Path: Copy /Content to the desired directory, and point to it in the Root Patch (right-click in the text field and choose path, works only in version with patches enabled), save with CTRL+S
– Patches can be included by using the _template.v4p as an example how the dynamic patch loading handles the patches and what you need to take care of. Just copy and rename the template folder. Same applies to the PostFX folder.

Download AVActivist Free Version here

[VVVV User] microdee – New Game Released and Showcase of Visual Works

The series about VVVV Users continues. This time we want to feature microdee aka David Mórász from Hungary (http://www.mcro.de/ – side note: This page is made with VVVVJS). David is a developer of real-time graphics and interactive media applications. Among others he works for companies like Uberact in London or Kitchen Budapest. The post will showcase first of all the brand new game and tech-demo ‘The Bunny Prank’ – one of the first stand-alone DirectX11 games with VVVV – and furthermore we will have a closer look on other really amazing and jaw dropping stuff, you will see.


‘The Bunny Prank’ is a game that sets you in control of a handful of space ship probes with the objective to search for a lost beacon in a giant asteroid. In order to do so you follow the signal intensity. If the probes run out of fuel you can switch to another one and follow the traces of the previous ones. The game is a fully featured program, coming with an .exe installer, high-end graphics, sound, advanced game mechanics and support for the XBox controller and the Razer Hydra. So visit on microdee’s page or click here for The Bunny Prank instant download.

The Bunny Prank trailer from David Mórász on Vimeo.

As you might realize, the technology behind it is extremely amazing. It has pretty much everything what modern commercial games use and even more. Especially have a look on the environment. It is generated using distance fields and marching cubes methods. Pretty powerful for all kind of stuff, like – yea, generative terrain, clouds, 3d modelling and so on. Then the effects are absolutely high-end. The multi pass rendering engine that is used is the latest version of microdee’s VVVV MRE port to DirectX11 mre.mdmod.2-pack which is now continued on GitHub under the new project name Emeshe (make sure to follow David on GitHub).



microdee is a name for everyone in the VVVV scene when it comes to Visuals and VJing. Previously, in 2012, he made a big contribution which was basically a full featured VJ application called md.vis. The application is based on DX9, which might be already the past for some hardcore VVVV users, but md.vis it is still one of the most advanced open source programs that you find in the contributions and covers a lot of great algorithms, interesting custom plugins and an overall neat multi-core architecture. Absolutely worth diving into those patches!

visual session #6 from David Mórász on Vimeo.

visual session #4: a deepness in the sky from David Mórász on Vimeo.

David Mórász did also advances into the field of film, having also here a very techy and sci-fi inspired way of producing and directing. So let’s fade over to a film-ish music video, which doesn’t lack anything in beauty and style compared to the previous pure real-time graphic videos:

Soutien Gorge: Bolida from David Mórász on Vimeo.

At last we want to present a project that is outstanding in many ways. ‘Kaya’ is actually a campaign video for the book ‘S.N.U.F.F.’. Interestingly you see a girl interacting with holograms. This scene is produced using VVVV (AGAIN!) and Aftereffects. Interested followers and friends might guess what the inspiration for the genome part was. However, this is clearly the right direction and that kind of screenplay that could give a bigger sci-fi production exactly that look that it needs. Who knows what happens in the future, but at least we can expect more MINDBLOWING stuff from microdee.

Kaya from David Mórász on Vimeo.

Works from UNC [VVVV User]

Since a long time I wanted to make a regular blog post session about extraordinary VVVV Users. So let’s get it started. Better don’t think too long about who to start with first:


Okey if you had goose-skin and a sweating forehead for the moment, you are probably a VVVV user, too. If not watch this video from three years ago and then read on.

quite – zeo-x-s from unc on Vimeo.

Continue reading

Yes it’s impressive. Basically you saw VVVV acting as the host for Unc’s custom ray-tracing shader which utilize heavy boolean subtraction, fractals and other algorithms that can be by any means considered as magic.

Interestingly Unc is from St. Petersburg, currently working with Ivan Rastr, which is run by another very interesting VVVV User, namely bo27. Unc is also well know in the demo scene under the group name quite.

If you browse the VVVV Node list you also can not avoid shaders by unc. A big part of the TextureFX nodes are contributed by him and also countless of other nodes such as cubemap modules or atmospheric effects, that you find scattered all over the place on the VVVV forums.

I just remember that when I started VVVV the PPglow contribution was one of the most important ones. You learn a lot from this one as a newbie.


In the following Video you will see the power of using cubemaps and reflection in your scene. The metaballs animation is also somehow special. There is a metaballs plugin in VVVV which operates on vertex base. I think, but cannot confirm, that this video is raytraced, so this is how the metaballs can dissolve into the other object.

quite – riveurs enjienrd from unc on Vimeo.


In the next video there are a lot of morphing shapes that form a beautiful and tranquillizing composition. Also see here again how fine Texture Effects are used to enhance the whole thing. Especially here we might look at a grain fx that is modelling or at least accidental looking like a real brownian molecular motion.

ambience from unc on Vimeo.

In the last video on this page, there are more on the Vimeo page of Unc, we look at an amazing particle animation which has a surprising realistic lighting model. From what I can say the animation is using a sphere harmonic function and some particle physics.

quite – nang from unc on Vimeo.

So this was just my short analysis of the matter in which I am not as much of an expert as Unc is.
Feel free to correct me if I interpreted something wrong or anything.
If this all is interesting for you but you have not even a tiny bit of glue what I am talking about, VVVV is a very friendly tool to learn all this.

posted by VVVV user tekcor.

NUMA Circuit Festival & Open Street Map based Installation

Last week (15. of March 2014) was the pre opening press conference of the festival Numa Circuit 014. The festival takes place in Tenerife and is distributed over a couple of Venues in Santa Cruz de Tenerife, Puerto de la Cruz and other places on the island between the 15. of march 2014 to 3. of may 2014.

It is exactly the right place to get a good mixture of beach, sea and sun and geeky / arty things like live performances, installations, workshops and what ever brings together hardware hackers, VVVV, Max/Msp, Pure Data or Touch Designer patcher’s. Add a portion of traditional Spanish music, singer-song writers and performance art on top and you are at Numa Circuit.

Continue reading

The festival is organized by Simone Marine ( http://io-lab.org/ ) and friends of him.
Simone aka io is a very active user on vvvv.org/, which is the reason why I got to know him ( Reminds me again to start a series of blob posts about interesting VVVV users).

So it happened that we ( the blog poster – David Gann and Tzeshi Lei ) got invited to join the festival with an AV installation and a performance. The performance is Leaving the Planet – which interested readers probably know already from this page – with me doing Beats and live sound design on the Monome and Tzeshi playing a Korg R3 Synthesizer and is singing, so she basically gained control over the melodic part of the Performance. Basically we play to the multi screen installation that we prepare there. The performance will be streamed live on Friday, 21. of march 2014 at around 22:00, London Time (so +00 h time zone ). This is the channel for the stream http://www.ustream.tv/channel/vivo-en-una-ciudad-tropical-pub-pelukas, in case anyone is bored on Friday evening.

What is new is the installation we are working on right now and that one is technically and conceptually very interesting for a lot of people probably. The following is the official description of the installation:

Mapping The Atlas Of Uncertain Territories

The human species leaves their footprint on the ground. Those footprints gradually accumulate into traces of civilization. By looking at the planet from above, we realize that there is a new layer among the geographic landscape. By iterating urban geometrical patterns over and over again, humans have caused significant abstraction of the natural habitat as a reflection of their own behaviour.

In this installation, we mediate between the conversation of the actual visible landscape and the mindscape of perspective and interpretation. The language of this conversation is the raw data which represents the human capability of measuring the world through abstraction. Using this as a source, we create endless generative and evolving geometry by triangulating the fading data points. In contrast to the macro aspect of the visual, the sound brings back the invisibility of human into a more intimate way by using field recordings. The audio-visual composition aims towards catalysing the user’s perception of time, speed and scale. The installation is using two projectors and multi-channel sound.

(Project Description in English and Spanish on the Numa Circuit page)

As we are working on it during our stay in Tenerife, here are some images from the progress. I am working on the Visuals and the Software Development and Tzeshi Lei is working on the Sound Design for the 4 channel sound. She is using Ableton Live with Max for Live, Granular Synthesis from field recordings that you get from aporee.org and the Max for Live – VVVV Bridge, developed by me during other installations in the past.

_root_OpenStreetMaps-DirectX Renderer

For the visuals we use Data from openstreetmap.org. We prepare a couple of data set’s of different cities and men made structures that we find on the map. We can also use the Open Street Map API to retrieve the data, but we decided to use prepared data as files on the disc to not rely on the internet connection.

As you can imagine, it is not so straight forward to load and visualize this map data. In fact behind Google maps or Open Street Maps there exist big rendering server farms, that provide us quickly with our requested visualization. This is something completely else then using this big amount of data in a a real-time environment like VVVV.

However, after some magic with multiple VVVV instances, it is running fine anyway here in real-time and we can use the data as a source for generative, sound-reactive graphics.

I decided to make this project Open Source as an advanced VVVV Tutorial. The tutorial will be split up in a couple of blog posts over the coming weeks. Can imagine that is helpful for a couple of people who want to do the full program from parsing data to visualizing it, working with particle systems and other graphical elements, to adding interactive sound to the project and doing the projector multi-screen setup for the final installation.

Here you see some more progress of the project. More coming soon.

_root_OpenStreetMapsClient-DirectX Renderer

_root_OpenStreetMapsClient-DirectX Renderer2

Projection Mapping by Patxi Araujo /w LTP – Human

What does a mapping like you in a place like this! SoftWall 1,3 by Patxi Araujo from patxi araujo on Vimeo.

Patxi Araujo from Pamplona, Spain made this beautiful projection mapping. As sound he used our LTP – Human composition, which initially was produced for the Prix Ars Electronica. It is very nice to see, that someone else surprisingly makes such an inspirational use of it. I liked especially the visualization of the whale together with the air-plane! Way over what I had in mind when I made the mix.

posted by David Gann


Leaving the Planet @ Live Performance Meeting 2013 Rome from leaving the planet on Vimeo.

Focking great! Leaving the Planet was in Rome playing 45 minutes live at LPM. We found a lot of new friends who do incredible amazing stuff.
Among them for example Abduct and Reverse Bullets, who both are going to be on our upcoming first label release!

I just keep this short. enjoy the video!

posted by David Gann

Glitches Series 1-7

To distract you folks from bigger things that are happening and to celebrate this wonderful world, we are happy to introduce the Glitches AV series. This way we hope to distribute dusty audio-visual material which was recorded for test purpose. You can download these audio-visual clips on Vimeo for free and use them however you like, according to the creative commons license. Some of the music is not from us, so this is another story.

It is your lucky day!

Glitches#1 from leaving the planet on Vimeo.

Glitches#2 from leaving the planet on Vimeo.

Glitches#3 from leaving the planet on Vimeo.

Glitches#5 from leaving the planet on Vimeo.

Glitchness#4 from leaving the planet on Vimeo.

Glitches#6 from leaving the planet on Vimeo.

Glitches#7 from leaving the planet on Vimeo.

If you are asking yourself how to mix AV tracks: We will publish a solution soon.

Leaving the Planet @ NODE13 [Video + Making Off]

The NODE13 festival in Frankfurt was an extremely dense week packed with high-tech stuff, very intelligent and motivated people and a lot of fun. I have to thank the VVVV community and the organizers for making this happen.


The début of my ‘leaving the planet’ AV performance went fine. Of course I messed up the system a day before when I tried to implement a new feature, but the backup system ran just like a charm at the night of the performance. I made the set beat-focused and danceable especially for this Friday night so I was kind of suprised that so many people were sitting. But I think that was a organizational problem. The people were sitting because there were chairs. It wasn’t that much of a problem, as the whole thing was immersive enough to get the attention for the 50 minutes that I played. I have to admit that the set marks the darkest point in my musical development, but I hope you can enjoy it anyway. Things are getting more happy again, now that the spring comes.

leaving the planet @ NODE13 from leaving the planet on Vimeo.

Credits go to Felix Huber who made the amazing macro video material with his custom camera dolly, Valentin Hessler and Dorian Butzer for feeding me with sound and mental support and my family and friends for supporting me with this since quite a while now.

For the technical interested people I am gonna explain some details about the development of this system. I was working on the underlying system since October 2012 as a main project (lot of hours a day). What you see is just the tip of the iceberg. If I look back at those four months of incubation and development, I can say that I spent 50 % of the time patching VVVV, 10 % patching MAX, 10% filming, 10% messing around with codecs and real-time playback of multiple video, 10% producing sound and < 1% making the actual set. I wanted to combine my previous experience as a DJ, producer, VJ and VVVV / MAX Freelancer in one software package that enables me to reduce the actual time spent with programming and increase time spent with being physically active and creative, but still having all the flexibility to use the system for AV performances, installations, video production, projection mapping and so on. Another requirement was to be mobile with it. Everything should run on one PC and the additional devices should go into a case that I could carry around the world by feet if necessary. The System should get as close as possible to parallel audio and visual production work-flow and it should have the shortest way from production to performance and installation. What I came up with is 'DeathStar3'. The geeky name comes from the initial GUI design on the VVVV side, that appearently looked similar to the consoles that were used to destroy the planet Alderaan, just a little bit more sci-fi. DeathStar3beta1

This VVVV powered software runs very well alongside Ableton Live (feels like a VST) and potentially all kind of DAW or custom sound programs (PD, MAX, Supercolider). What you basically get is a 8 track sequencer, 2 Video Players, 2 patch loaders, a custom postFX loader, presets and the possibility to map every parameter to either the sequences or the audio analysis values. The sequencer syncs to the running clip of a control track in ableton, using my ClipWatcher Max for Live device. So you can mash up the sequence position using for example the Monome and LiveClipChopper, like I do at the moment. Also the presets in DeathStar3 are played according to which clip in the control track of Ableton Live is played. So your work-flow enables you to create a scene in Ableton, create a suitable visual, make a preset, hit ‘Performance Mode’, close the GUI and d play live with the visuals running in your back!

Best thing is it also works in the other direction, too. With DeathStar3 you can load patches that are controlling parameters in Ableton Live, using a Max for Live device that receives data from VVVV and you can select which of the devices and which parameter you want to modulate with it.

DeathStar3beta1 was already distributed to a handful of selected people for beta testing and will be public soon.

If you know possibilities for me to play a set, please send me a mail. Any support is very welcome!