Monome Compilation

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We are happy to present this handcrafted Monome Community Compilation.

This compilation has been organized and realized with artists who use the iconic performance instrument ‘Monome’ for their productions and gigs.

Featuring:

Simeon Smith http://awonderfulkindofimpossible.flavors.me/
Hiko https://soundcloud.com/hiko-tanizawa
Raja the Resident Alien https://soundcloud.com/rabidraja/ https://vimeo.com/rabidraja
Echo Canyon https://echocanyon.bandcamp.com
Torakiki https://torakiki.bandcamp.com/releases
kkempes https://soundcloud.com/kkempes
A Merry Prankster http://www.amerryprankster.net
Silience https://soundcloud.com/siliencemusic
Benjamin Van Esser http://www.benjaminvanesser.be/
Leaving the Planet www.symbioticcube.com

There is a lot of content associated to the compilation release:
Let’s start with the intro track which received a special music video from the rendering labs of 000.graphics.

Simeon Smith – Hunting of the Snark [Monome Compilation Music Video] from leaving the planet on Vimeo.

In addition to the release we organized a small Release Party with Leaving the Planet and Desaxismundi. Here is the fancy poster:

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Then we have a video showing the creation of the track ColidR by Benjamin van Esser. The artist also plays the rare Arc instrument by the designers of the Monome.

CollidR from benjamin van esser on Vimeo.

And finaly a music video from Echo Canyon to the track Salty Foam.

echo canyon/salty foam from echo canyon on Vimeo.

We say thanks to all the amazing artists who contributed and thanks to all the fantastic people supporting the label all the time!

Also not to forget there is the new Monome community forum http://llllllll.co/ which is realy realy great for all kind of sound enthusiasts, also beyond the monome iteself.

Enjoy
D

AVActivist – Visual Production + Live Performance Tool [Free Version]

AVActivist is a software for parallel audio-visual production and performance work-flow. It is designed with a focus on efficiency in visual content production alongside with audio tools such as Ableton Live, Traktor, Max, PD etc. The compressed functionality and flexibility which is required for this purpose is packed in one slim and easy to learn graphical user interface. It can also be used as a full featured VJ Tool or music video production tool. AVA enables mixing video and generative graphics. It is based on the latest DirectX11 graphics pipeline and the VVVV framework.

Download AVActivist Free Version here

A commercial version is available for purchase here.

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Featurelist:
– 2 Video Player
– 2 dynamic Generative Patches Loaders
– 1 dynamic PostFX Loader
– 16 build in PostFX
– 16 Track Sequencer
– 3 band dynamic audio analysis
– 96 Function sliders and buttons
– Function sliders and buttons can be mapped to the Audio Analysis or Sequencer
– Presets saving and loading
– synchronize it with Ableton Live, Traktor, Max, PD etc
– Can be heavily modded and customized
– Multi-Touch support (upcoming)
– Uncouple GUI device from rendering device (upcoming)
– Multi screen support (upcoming)
– Basic mapping functionality (upcoming)

Ava quickstartguide120
Check out the QUICKSTARTGUIDE to get started.

System Requirements

– Windows 64 bit only
– optimally a high-end graphics card. Lowest possible is intel HD4xxxx onboard graphic chips and 2 Ghz CPU.

Installation Instructions
– Unzip the folder to your favorite directory
– Run SetupVVVV.bat and follow the Setup instructions
– Start “__START AVActivst 1_8_nopatch.bat” if you want to have VVVV patcheditor hidden (Recommended if you are not experienced with VVVV)
– Start “__START AVActivst 1_8″ To start with patches enabled

How to use own video and patches?
– Content goes into /Content folder of your installation directory ( In one of the /Video, /Patch, /PostFX folders)
– Videos can be placed into /Content/Video
– You can change the Folder Path: Copy /Content to the desired directory, and point to it in the Root Patch (right-click in the text field and choose path, works only in version with patches enabled), save with CTRL+S
– Patches can be included by using the _template.v4p as an example how the dynamic patch loading handles the patches and what you need to take care of. Just copy and rename the template folder. Same applies to the PostFX folder.

Download AVActivist Free Version here

[VVVV User] microdee – New Game Released and Showcase of Visual Works

The series about VVVV Users continues. This time we want to feature microdee aka David Mórász from Hungary (http://www.mcro.de/ – side note: This page is made with VVVVJS). David is a developer of real-time graphics and interactive media applications. Among others he works for companies like Uberact in London or Kitchen Budapest. The post will showcase first of all the brand new game and tech-demo ‘The Bunny Prank’ – one of the first stand-alone DirectX11 games with VVVV – and furthermore we will have a closer look on other really amazing and jaw dropping stuff, you will see.

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‘The Bunny Prank’ is a game that sets you in control of a handful of space ship probes with the objective to search for a lost beacon in a giant asteroid. In order to do so you follow the signal intensity. If the probes run out of fuel you can switch to another one and follow the traces of the previous ones. The game is a fully featured program, coming with an .exe installer, high-end graphics, sound, advanced game mechanics and support for the XBox controller and the Razer Hydra. So visit on microdee’s page or click here for The Bunny Prank instant download.

The Bunny Prank trailer from David Mórász on Vimeo.

As you might realize, the technology behind it is extremely amazing. It has pretty much everything what modern commercial games use and even more. Especially have a look on the environment. It is generated using distance fields and marching cubes methods. Pretty powerful for all kind of stuff, like – yea, generative terrain, clouds, 3d modelling and so on. Then the effects are absolutely high-end. The multi pass rendering engine that is used is the latest version of microdee’s VVVV MRE port to DirectX11 mre.mdmod.2-pack which is now continued on GitHub under the new project name Emeshe (make sure to follow David on GitHub).

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microdee is a name for everyone in the VVVV scene when it comes to Visuals and VJing. Previously, in 2012, he made a big contribution which was basically a full featured VJ application called md.vis. The application is based on DX9, which might be already the past for some hardcore VVVV users, but md.vis it is still one of the most advanced open source programs that you find in the contributions and covers a lot of great algorithms, interesting custom plugins and an overall neat multi-core architecture. Absolutely worth diving into those patches!


visual session #6 from David Mórász on Vimeo.

visual session #4: a deepness in the sky from David Mórász on Vimeo.

David Mórász did also advances into the field of film, having also here a very techy and sci-fi inspired way of producing and directing. So let’s fade over to a film-ish music video, which doesn’t lack anything in beauty and style compared to the previous pure real-time graphic videos:

Soutien Gorge: Bolida from David Mórász on Vimeo.

At last we want to present a project that is outstanding in many ways. ‘Kaya’ is actually a campaign video for the book ‘S.N.U.F.F.’. Interestingly you see a girl interacting with holograms. This scene is produced using VVVV (AGAIN!) and Aftereffects. Interested followers and friends might guess what the inspiration for the genome part was. However, this is clearly the right direction and that kind of screenplay that could give a bigger sci-fi production exactly that look that it needs. Who knows what happens in the future, but at least we can expect more MINDBLOWING stuff from microdee.

Kaya from David Mórász on Vimeo.

Live Performers Meeting 2014 Eindhoven – Review

We have been at the Live Performers Meeting in Eindhoven, Netherlands from 26. to 28. of June and this are some impressions. Running around with a small Zoom recorder, I tried to get some sound from the performances recorded. Not the best quality, but it sounds very underground at least.

In the mix are four performances from the following groups or artists:

Yellows music – Great sound and visual duo from Turin, doping finest beats in this live set.
Eyes on the Wall – Another amazing duo from Germany, fantastic visuals from microscope footage of cells.
Fake Samoa Very intense Sound combined with visuals from metal work form a very strong audio-visual experience.
+ the last one I don’t know, hopefully someone give me a hint soon, it was recorded saturday night (comment here or soundcloud please)!

This was only a short collection of the performances that were played in these three nights on three stages. It was the fifteenth edition of the LPM and this time, it has to be mentioned, it was organized without the EU funding, that normally drives the event. However the community is totally behind it and it also draws enough people from all around the world, so that this edition was amazing as always.

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Besides a lot of audio-visual performances, workshops, talks and installation, there is the very famous VJ Torna going on all the time, were VJ’s battle each other in quick rounds. This is a event organized together with the LPM team by Candaş Tuncer and others from the Digital Experience Collective from Istanbul. Can totally recommend checking out the pages.

Also very refreshing was to meet the people from Eindhoven. specifically I can recommend checking out the Widt Project with the totally beautiful web page and amazing video’s to watch. And what surprised me the most was to see the performance of Kirsten Swensen & Sarco. Why? Because Kirstenb Swensen, curator from Lab1 (where the event took place) was doing the visual with DELPHI LIVE CODING!

LPM LIVE PERFORMERS MEETING // SPHERES // BY KIRSTEN SWENSEN & SARCO PART 2 from Kirsten Swensen on Vimeo.

Installation wise we saw a very beautiful piece from Martin Boverhof from Borndigital.nu and Anne Gentenaar aka VJ Illuminator from Amsterdam. Martin Boverhof was basically 3d mapping a sculpture made from paper and bamboo by the designer Peter Gentenaar. Martin Boverhof used VVVV for the mapping and also made it interactive using the leap motion. So people could enter the room and change the lighting of the triangulated mesh on the sculpture.

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And let there also be said something about our performance – Leaving the Planet – we enjoyed it. There was not a lot of preparation before because as you may have seen, in the week before LPM we were extremely bussy redesigning the page. Anyway, we always jam. Tzeshi was running PD and was live processing her voice AND playing synth at the same time. I was doing beats with monome and VVVV, running visuals at the same time and doing sends and the overall mix. What a luck that we live in the age of multicore processors and patching MAYHAM.

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You can also check out the Flxer.net Galery for more images and video.

Works from UNC [VVVV User]

Since a long time I wanted to make a regular blog post session about extraordinary VVVV Users. So let’s get it started. Better don’t think too long about who to start with first:

UNC

Okey if you had goose-skin and a sweating forehead for the moment, you are probably a VVVV user, too. If not watch this video from three years ago and then read on.

quite – zeo-x-s from unc on Vimeo.

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Yes it’s impressive. Basically you saw VVVV acting as the host for Unc’s custom ray-tracing shader which utilize heavy boolean subtraction, fractals and other algorithms that can be by any means considered as magic.

Interestingly Unc is from St. Petersburg, currently working with Ivan Rastr, which is run by another very interesting VVVV User, namely bo27. Unc is also well know in the demo scene under the group name quite.

If you browse the VVVV Node list you also can not avoid shaders by unc. A big part of the TextureFX nodes are contributed by him and also countless of other nodes such as cubemap modules or atmospheric effects, that you find scattered all over the place on the VVVV forums.

I just remember that when I started VVVV the PPglow contribution was one of the most important ones. You learn a lot from this one as a newbie.

ppglowafter

In the following Video you will see the power of using cubemaps and reflection in your scene. The metaballs animation is also somehow special. There is a metaballs plugin in VVVV which operates on vertex base. I think, but cannot confirm, that this video is raytraced, so this is how the metaballs can dissolve into the other object.

quite – riveurs enjienrd from unc on Vimeo.

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In the next video there are a lot of morphing shapes that form a beautiful and tranquillizing composition. Also see here again how fine Texture Effects are used to enhance the whole thing. Especially here we might look at a grain fx that is modelling or at least accidental looking like a real brownian molecular motion.

ambience from unc on Vimeo.

In the last video on this page, there are more on the Vimeo page of Unc, we look at an amazing particle animation which has a surprising realistic lighting model. From what I can say the animation is using a sphere harmonic function and some particle physics.

quite – nang from unc on Vimeo.

So this was just my short analysis of the matter in which I am not as much of an expert as Unc is.
Feel free to correct me if I interpreted something wrong or anything.
If this all is interesting for you but you have not even a tiny bit of glue what I am talking about, VVVV is a very friendly tool to learn all this.

posted by VVVV user tekcor.

NUMA Circuit Festival & Open Street Map based Installation

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Last week (15. of March 2014) was the pre opening press conference of the festival Numa Circuit 014. The festival takes place in Tenerife and is distributed over a couple of Venues in Santa Cruz de Tenerife, Puerto de la Cruz and other places on the island between the 15. of march 2014 to 3. of may 2014.

It is exactly the right place to get a good mixture of beach, sea and sun and geeky / arty things like live performances, installations, workshops and what ever brings together hardware hackers, VVVV, Max/Msp, Pure Data or Touch Designer patcher’s. Add a portion of traditional Spanish music, singer-song writers and performance art on top and you are at Numa Circuit.

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The festival is organized by Simone Marine ( http://io-lab.org/ ) and friends of him.
Simone aka io is a very active user on vvvv.org/, which is the reason why I got to know him ( Reminds me again to start a series of blob posts about interesting VVVV users).

So it happened that we ( the blog poster – David Gann and Tzeshi Lei ) got invited to join the festival with an AV installation and a performance. The performance is Leaving the Planet – which interested readers probably know already from this page – with me doing Beats and live sound design on the Monome and Tzeshi playing a Korg R3 Synthesizer and is singing, so she basically gained control over the melodic part of the Performance. Basically we play to the multi screen installation that we prepare there. The performance will be streamed live on Friday, 21. of march 2014 at around 22:00, London Time (so +00 h time zone ). This is the channel for the stream http://www.ustream.tv/channel/vivo-en-una-ciudad-tropical-pub-pelukas, in case anyone is bored on Friday evening.

What is new is the installation we are working on right now and that one is technically and conceptually very interesting for a lot of people probably. The following is the official description of the installation:

Mapping The Atlas Of Uncertain Territories

The human species leaves their footprint on the ground. Those footprints gradually accumulate into traces of civilization. By looking at the planet from above, we realize that there is a new layer among the geographic landscape. By iterating urban geometrical patterns over and over again, humans have caused significant abstraction of the natural habitat as a reflection of their own behaviour.

In this installation, we mediate between the conversation of the actual visible landscape and the mindscape of perspective and interpretation. The language of this conversation is the raw data which represents the human capability of measuring the world through abstraction. Using this as a source, we create endless generative and evolving geometry by triangulating the fading data points. In contrast to the macro aspect of the visual, the sound brings back the invisibility of human into a more intimate way by using field recordings. The audio-visual composition aims towards catalysing the user’s perception of time, speed and scale. The installation is using two projectors and multi-channel sound.

(Project Description in English and Spanish on the Numa Circuit page)

As we are working on it during our stay in Tenerife, here are some images from the progress. I am working on the Visuals and the Software Development and Tzeshi Lei is working on the Sound Design for the 4 channel sound. She is using Ableton Live with Max for Live, Granular Synthesis from field recordings that you get from aporee.org and the Max for Live – VVVV Bridge, developed by me during other installations in the past.

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For the visuals we use Data from openstreetmap.org. We prepare a couple of data set’s of different cities and men made structures that we find on the map. We can also use the Open Street Map API to retrieve the data, but we decided to use prepared data as files on the disc to not rely on the internet connection.

As you can imagine, it is not so straight forward to load and visualize this map data. In fact behind Google maps or Open Street Maps there exist big rendering server farms, that provide us quickly with our requested visualization. This is something completely else then using this big amount of data in a a real-time environment like VVVV.

However, after some magic with multiple VVVV instances, it is running fine anyway here in real-time and we can use the data as a source for generative, sound-reactive graphics.

I decided to make this project Open Source as an advanced VVVV Tutorial. The tutorial will be split up in a couple of blog posts over the coming weeks. Can imagine that is helpful for a couple of people who want to do the full program from parsing data to visualizing it, working with particle systems and other graphical elements, to adding interactive sound to the project and doing the projector multi-screen setup for the final installation.

Here you see some more progress of the project. More coming soon.

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Abduct & Jorge Ramirez – EDT. AV Composition

EDT from Abduct on Vimeo.

Watch the colaborative AV Composition by Abduct and Jorge Ramirez made with VVVV and Super Collider. It is an immersive lo-fi sound responsive visualization and a noisy drone-ambient audio piece.

Audio: Jorge Ramirez www.jorge-ramirez.com
Video: Abduct http://abducto.tumblr.com/
Audiovisual composition Created in vvvv and supercollider
Generative graphics by Rodrigo Guzman
Audio: Energia de tristeza, smell in stereo, produced by Jorge Ramirez, Master by Errol Green

Abduct EDT

WAR and Audio Visual Shows

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Beograd 1999

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Doing audio visual productions and shows was for me always about telling something. Belgrade had a strong impact on me when we had this gig in an post industrial area, with the roof coming down and yellow letters indicating that the building used to be a clinic before the war. It was a great show with some highlight. There was this amazing combination of Peter Kirn doing sound and Roy Datom aka Abduct doing Visuals. Also Noitu was blasting. And I enjoyed a lot playing the masterings of the upcoming studio album and the new visuals. But there was one thing that took my special attention and it was not possible to not see it everywhere around: Belgrade was bombed in 1999. It was in the media back in that time. But let’s rewind it without the brutal neutrality of the mainstream media. This is what happened to my live conceptual music in Belgrade with this Serbian band (Marko Jevtic and others) and two weeks later when improvising with my good friend Moritz Haberkorn from morast.at. I do War, too. But without killing people.

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