Torakiki – Avesom

Grafica_esecutivo Avesom TT copy

We are so happy to present you this wonderful and finely crafted release from TORAKIKI – AVESOM !

AVESOM is the sound that you want to tune in during every situation and every time in the day and it turns it into an awesome experience.
The Music transmits a strong feeling of progress and change and you and your surrounding gain a positive focus towards an amazing thing that might become reality in the future. For example listening to it while doing sporty walk outs will definately result in larger steps. Creative activities together with the music result in unexpected ideas and helps you streamlining your mental state into the right direction. Well, and more can be said about this from ground up positive vibe coming from TORAKIKI, but we leave this to your own discoveries.

This is TORAKIKI from Bologna, Italy.









Artwork DESIGN BY SALVO SENIA (tribute to M.Mohr’s Hypercube)






vocals by GIULIA OLIVARI, JULY 2015 





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Monome Compilation


We are happy to present this handcrafted Monome Community Compilation.

This compilation has been organized and realized with artists who use the iconic performance instrument ‘Monome’ for their productions and gigs.


Simeon Smith
Raja the Resident Alien
Echo Canyon
A Merry Prankster
Benjamin Van Esser
Leaving the Planet

There is a lot of content associated to the compilation release:
Let’s start with the intro track which received a special music video from the rendering labs of

Simeon Smith – Hunting of the Snark [Monome Compilation Music Video] from leaving the planet on Vimeo.

In addition to the release we organized a small Release Party with Leaving the Planet and Desaxismundi. Here is the fancy poster:


Then we have a video showing the creation of the track ColidR by Benjamin van Esser. The artist also plays the rare Arc instrument by the designers of the Monome.

CollidR from benjamin van esser on Vimeo.

And finaly a music video from Echo Canyon to the track Salty Foam.

echo canyon/salty foam from echo canyon on Vimeo.

We say thanks to all the amazing artists who contributed and thanks to all the fantastic people supporting the label all the time!

Also not to forget there is the new Monome community forum which is realy realy great for all kind of sound enthusiasts, also beyond the monome iteself.


GridNinja – Multi-Touch Monome Emulator and Monome Host with VVVV

Leaving the Planet – GirdNinja Explorations 02_2015 by Leavingtheplanet on Mixcloud

Source available at

GridNinja is a Monome Application written in VVVV. It runs perfectly with Windows touch devices, like in this case, the Microsoft Surface Pro 2.
It is a collection of different Apps which you can switch and play in parallel.
Most of the Apps are aimed to generate Midi Notes or Midi CC Values.
It runs up to two real Monomes by connecting via the Monomeserial Maxpatch (Make sure to match the ports and OSC prefix).
And in addition it has a multi-touch Monome Emulator. So in total you can
tweak 3 Monome’s at once, all having the same set of instruments but sending on different
Midi Channels. With some patch copy and pasting it is very easy to extend it to N Monomes

There are so far four instruments implemented.
Switching between them works by toggeling into switch mode by pressing the bottom right button.
It was tested on 64 and 128 Grid. The application is designed very dynamic so I expect it to work also
on 256 but could not test it.

[1] Step Sequencer
[2] Faders
[3] Ray Circler
[4]+[5] Keyboard
[6]+[7] Autoscale Keyboard Polygome style

[1] Step Sequencer
The top row is running the postion. The glowing buttons left and right from it are the start and end positions.
Holding the very left button and pressing somewhere in the top row will set the new end point. Holding the very right button and pressing somewhere will set the new starting point.
As in most step sequencers you set the notes by pressing the buttons from the second to the seventh row.
So you play in total 6 notes. In the bottom row you find two important functions:
The button to the left of the last button (eg 63 or 127) is reversing the sequencer.
The button two left from the last button is setting the velocity according to the tilt sensor for all notes at the step of the running light at the time of holding that button.

[2] Faders
You have 7 Banks of Faders. Amount of Faders per Bank depends on Monome Size. In a 128 you have 15 faders per bank. So in total 15×7 faders. The most right column is switching the bank

[3] Ray Circler
This is a somehow experimental instrument that turned out to make fantastic rhythms. For default I set it to the same notes then the Step Sequencer to bring some more dynamics into the drum patterns.
It is basically a turning line and you can specify the center point. And you can set intersection points. The line turns to the sync clock and if it hits an intersection point it triggers a note. The closer the note is to the center point the higher is the velocity. Notes are set separately and you can switch through notes in the last column (like with the Fader bank).
There are two modes and you toggle between them by pressing the button left of the bottom right button.
First mode: Toggle center points
Second mode: Toggle Intersection points

[4] + [5] Keyboard
A Keyboard with a looper. All C’s are marked as glowing buttons. Pressing the first top button triggers the looper. It loops 16 bars and then starts to repeat and also indicates what is repeated. Stopping the loop works by pressing both the first and the second button in the first row.

[6] + [7] AutoScale Looper Keyboard (Polygome Clone)
You can select the scale from almost all existing scales and a basenote in the VVVV patch.
It loops what you play while you are playing. Also quantisation is used.


Personal to do list / stuff that was not ready for release but is cooking:
– Something inspired by Polygome and Press Caffee
– External App Routing
– Standalone Sound Engine
– MLR with the Standalone Sound Engine

Konsul Gnadenwalze – Aššur & Cyclades [Album Release]

Free mp3 Album and Mix download goes here!

Konsul Gnadenwalze is the alter ego of two gifted musicians. On stage they combine energetic live shows with minimalistic visuals. Aside of the performances they are creating their own elaborate Konsul Gnadenwalze universe. A lovely mixture of pseudo-scientific and poetic references. They create dub-wise broken beat abstractions, beautiful and brutal, organic and mechanized at the same time. Each successive listen reveals new depths, pulling you further into the world of Konsul Gnadenwalze. A wired carousel ride with the ancient question of whether we revolve around our environment, or our environment revolves around us.

There is a limited physical distribution available with a special handcrafted booklet. Exclusively at shows and with luck when contacting the artist directly.








AVActivist – Visual Production + Live Performance Tool [Free Version]

AVActivist is a software for parallel audio-visual production and performance work-flow. It is designed with a focus on efficiency in visual content production alongside with audio tools such as Ableton Live, Traktor, Max, PD etc. The compressed functionality and flexibility which is required for this purpose is packed in one slim and easy to learn graphical user interface. It can also be used as a full featured VJ Tool or music video production tool. AVA enables mixing video and generative graphics. It is based on the latest DirectX11 graphics pipeline and the VVVV framework.

Download AVActivist Free Version here

A commercial version is available for purchase here.


– 2 Video Player
– 2 dynamic Generative Patches Loaders
– 1 dynamic PostFX Loader
– 16 build in PostFX
– 16 Track Sequencer
– 3 band dynamic audio analysis
– 96 Function sliders and buttons
– Function sliders and buttons can be mapped to the Audio Analysis or Sequencer
– Presets saving and loading
– synchronize it with Ableton Live, Traktor, Max, PD etc
– Can be heavily modded and customized
– Multi-Touch support (upcoming)
– Uncouple GUI device from rendering device (upcoming)
– Multi screen support (upcoming)
– Basic mapping functionality (upcoming)

Ava quickstartguide120
Check out the QUICKSTARTGUIDE to get started.

System Requirements

– Windows 64 bit only
– optimally a high-end graphics card. Lowest possible is intel HD4xxxx onboard graphic chips and 2 Ghz CPU.

Installation Instructions
– Unzip the folder to your favorite directory
– Run SetupVVVV.bat and follow the Setup instructions
– Start “__START AVActivst 1_8_nopatch.bat” if you want to have VVVV patcheditor hidden (Recommended if you are not experienced with VVVV)
– Start “__START AVActivst 1_8” To start with patches enabled

How to use own video and patches?
– Content goes into /Content folder of your installation directory ( In one of the /Video, /Patch, /PostFX folders)
– Videos can be placed into /Content/Video
– You can change the Folder Path: Copy /Content to the desired directory, and point to it in the Root Patch (right-click in the text field and choose path, works only in version with patches enabled), save with CTRL+S
– Patches can be included by using the _template.v4p as an example how the dynamic patch loading handles the patches and what you need to take care of. Just copy and rename the template folder. Same applies to the PostFX folder.

Download AVActivist Free Version here

共生立方 SC#006 VA Compilation Release

Free Download goes here!

We are very happy to release our second various artist compilation. Again we feature electronic artists from all around the world – Iran, Japan, Taiwan, USA, Mexico, Russia and Germany. This is a global network based on friendship and the will and interest to express certain thoughts and emotions in an digital way and share it with others. Especially in 2014 – when we see the world shaken by sudden wars and political unrest – we want to submit this compilation to peace and freedom, regardless boarders and nations.

We start the selection with Odepth aka Arash Akbari from Iran. Compositions from Odepth are very moody with well designed pads – thoughtful and deep accelerating you for this sound journey.

Second we go with Abduct. Initially from Mexico is living in Budapest right now. Check out the page for his latest AV installation and more albums. Abduct is sound design at it’s best – as you might know from other posts here on SC.

Andi Finger is a publisher and artist from SC. This track is co-produced with Mephisto. The track has a lot of space and actually sounds like a good mixture of inspirations from Burial and Moderat.

Leaving the Planet is the Band of mine (David Gann) with Tzeshi and DorianDroid singing in this track. Recorded live in a gig in Lisbon.

r.m.ʝ〜ʎ is an artist from Japan. Her tracks have a lot of drive and push – combined with a happy mood. definitely a good listening!

The next track by GLASKIN is the one track that you want to have in your DJ set! ‘Party’s over’ is a great track and we are happy to have it in the mix. It is also ending the first thematic part in the compilation.

Second thematic part in this compilation is changing to a more urban and industrialized mood. It is introduced by Reverse Bullets – or Klaas van Carlos (Perfect Entropy) – who is currently oscillating between New York and Berlin as an independent film maker and producer.

This is also how we get to know Rowan J. Thyme from Virginia Beach in the US. He has a pretty cool urban style with really interesting tension curves in all the tracks. Absolutely recommending it!

‘Fossil of Flame’ is a solo track from Tzeshi (already appeared in the Leaving the Planet track). This is live PD patching going on here!

And at last we have a beautiful track from our friends YBSTN from St. Petersburg – They released already an album on SC and are doing fine with their AV installations and performances from what we hear. Many greetings at this point!

The artwork is produced from raw VVVV renderings from Kyle McLean (

That’s it. Hope everyone enjoys it. Leave us some feedback and share it.


[VVVV User] microdee – New Game Released and Showcase of Visual Works

The series about VVVV Users continues. This time we want to feature microdee aka David Mórász from Hungary ( – side note: This page is made with VVVVJS). David is a developer of real-time graphics and interactive media applications. Among others he works for companies like Uberact in London or Kitchen Budapest. The post will showcase first of all the brand new game and tech-demo ‘The Bunny Prank’ – one of the first stand-alone DirectX11 games with VVVV – and furthermore we will have a closer look on other really amazing and jaw dropping stuff, you will see.


‘The Bunny Prank’ is a game that sets you in control of a handful of space ship probes with the objective to search for a lost beacon in a giant asteroid. In order to do so you follow the signal intensity. If the probes run out of fuel you can switch to another one and follow the traces of the previous ones. The game is a fully featured program, coming with an .exe installer, high-end graphics, sound, advanced game mechanics and support for the XBox controller and the Razer Hydra. So visit on microdee’s page or click here for The Bunny Prank instant download.

The Bunny Prank trailer from David Mórász on Vimeo.

As you might realize, the technology behind it is extremely amazing. It has pretty much everything what modern commercial games use and even more. Especially have a look on the environment. It is generated using distance fields and marching cubes methods. Pretty powerful for all kind of stuff, like – yea, generative terrain, clouds, 3d modelling and so on. Then the effects are absolutely high-end. The multi pass rendering engine that is used is the latest version of microdee’s VVVV MRE port to DirectX11 mre.mdmod.2-pack which is now continued on GitHub under the new project name Emeshe (make sure to follow David on GitHub).



microdee is a name for everyone in the VVVV scene when it comes to Visuals and VJing. Previously, in 2012, he made a big contribution which was basically a full featured VJ application called md.vis. The application is based on DX9, which might be already the past for some hardcore VVVV users, but md.vis it is still one of the most advanced open source programs that you find in the contributions and covers a lot of great algorithms, interesting custom plugins and an overall neat multi-core architecture. Absolutely worth diving into those patches!

visual session #6 from David Mórász on Vimeo.

visual session #4: a deepness in the sky from David Mórász on Vimeo.

David Mórász did also advances into the field of film, having also here a very techy and sci-fi inspired way of producing and directing. So let’s fade over to a film-ish music video, which doesn’t lack anything in beauty and style compared to the previous pure real-time graphic videos:

Soutien Gorge: Bolida from David Mórász on Vimeo.

At last we want to present a project that is outstanding in many ways. ‘Kaya’ is actually a campaign video for the book ‘S.N.U.F.F.’. Interestingly you see a girl interacting with holograms. This scene is produced using VVVV (AGAIN!) and Aftereffects. Interested followers and friends might guess what the inspiration for the genome part was. However, this is clearly the right direction and that kind of screenplay that could give a bigger sci-fi production exactly that look that it needs. Who knows what happens in the future, but at least we can expect more MINDBLOWING stuff from microdee.

Kaya from David Mórász on Vimeo.

Live Performers Meeting 2014 Eindhoven – Review

We have been at the Live Performers Meeting in Eindhoven, Netherlands from 26. to 28. of June and this are some impressions. Running around with a small Zoom recorder, I tried to get some sound from the performances recorded. Not the best quality, but it sounds very underground at least.

In the mix are four performances from the following groups or artists:

Yellows music – Great sound and visual duo from Turin, doping finest beats in this live set.
Eyes on the Wall – Another amazing duo from Germany, fantastic visuals from microscope footage of cells.
Fake Samoa Very intense Sound combined with visuals from metal work form a very strong audio-visual experience.
+ the last one I don’t know, hopefully someone give me a hint soon, it was recorded saturday night (comment here or soundcloud please)!

This was only a short collection of the performances that were played in these three nights on three stages. It was the fifteenth edition of the LPM and this time, it has to be mentioned, it was organized without the EU funding, that normally drives the event. However the community is totally behind it and it also draws enough people from all around the world, so that this edition was amazing as always.



Besides a lot of audio-visual performances, workshops, talks and installation, there is the very famous VJ Torna going on all the time, were VJ’s battle each other in quick rounds. This is a event organized together with the LPM team by Candaş Tuncer and others from the Digital Experience Collective from Istanbul. Can totally recommend checking out the pages.

Also very refreshing was to meet the people from Eindhoven. specifically I can recommend checking out the Widt Project with the totally beautiful web page and amazing video’s to watch. And what surprised me the most was to see the performance of Kirsten Swensen & Sarco. Why? Because Kirstenb Swensen, curator from Lab1 (where the event took place) was doing the visual with DELPHI LIVE CODING!


Installation wise we saw a very beautiful piece from Martin Boverhof from and Anne Gentenaar aka VJ Illuminator from Amsterdam. Martin Boverhof was basically 3d mapping a sculpture made from paper and bamboo by the designer Peter Gentenaar. Martin Boverhof used VVVV for the mapping and also made it interactive using the leap motion. So people could enter the room and change the lighting of the triangulated mesh on the sculpture.



And let there also be said something about our performance – Leaving the Planet – we enjoyed it. There was not a lot of preparation before because as you may have seen, in the week before LPM we were extremely bussy redesigning the page. Anyway, we always jam. Tzeshi was running PD and was live processing her voice AND playing synth at the same time. I was doing beats with monome and VVVV, running visuals at the same time and doing sends and the overall mix. What a luck that we live in the age of multicore processors and patching MAYHAM.



You can also check out the Galery for more images and video.