[VVVV User] microdee – New Game Released and Showcase of Visual Works

The series about VVVV Users continues. This time we want to feature microdee aka David Mórász from Hungary (http://www.mcro.de/ – side note: This page is made with VVVVJS). David is a developer of real-time graphics and interactive media applications. Among others he works for companies like Uberact in London or Kitchen Budapest. The post will showcase first of all the brand new game and tech-demo ‘The Bunny Prank’ – one of the first stand-alone DirectX11 games with VVVV – and furthermore we will have a closer look on other really amazing and jaw dropping stuff, you will see.

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‘The Bunny Prank’ is a game that sets you in control of a handful of space ship probes with the objective to search for a lost beacon in a giant asteroid. In order to do so you follow the signal intensity. If the probes run out of fuel you can switch to another one and follow the traces of the previous ones. The game is a fully featured program, coming with an .exe installer, high-end graphics, sound, advanced game mechanics and support for the XBox controller and the Razer Hydra. So visit on microdee’s page or click here for The Bunny Prank instant download.

The Bunny Prank trailer from David Mórász on Vimeo.

As you might realize, the technology behind it is extremely amazing. It has pretty much everything what modern commercial games use and even more. Especially have a look on the environment. It is generated using distance fields and marching cubes methods. Pretty powerful for all kind of stuff, like – yea, generative terrain, clouds, 3d modelling and so on. Then the effects are absolutely high-end. The multi pass rendering engine that is used is the latest version of microdee’s VVVV MRE port to DirectX11 mre.mdmod.2-pack which is now continued on GitHub under the new project name Emeshe (make sure to follow David on GitHub).

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microdee is a name for everyone in the VVVV scene when it comes to Visuals and VJing. Previously, in 2012, he made a big contribution which was basically a full featured VJ application called md.vis. The application is based on DX9, which might be already the past for some hardcore VVVV users, but md.vis it is still one of the most advanced open source programs that you find in the contributions and covers a lot of great algorithms, interesting custom plugins and an overall neat multi-core architecture. Absolutely worth diving into those patches!


visual session #6 from David Mórász on Vimeo.

visual session #4: a deepness in the sky from David Mórász on Vimeo.

David Mórász did also advances into the field of film, having also here a very techy and sci-fi inspired way of producing and directing. So let’s fade over to a film-ish music video, which doesn’t lack anything in beauty and style compared to the previous pure real-time graphic videos:

Soutien Gorge: Bolida from David Mórász on Vimeo.

At last we want to present a project that is outstanding in many ways. ‘Kaya’ is actually a campaign video for the book ‘S.N.U.F.F.’. Interestingly you see a girl interacting with holograms. This scene is produced using VVVV (AGAIN!) and Aftereffects. Interested followers and friends might guess what the inspiration for the genome part was. However, this is clearly the right direction and that kind of screenplay that could give a bigger sci-fi production exactly that look that it needs. Who knows what happens in the future, but at least we can expect more MINDBLOWING stuff from microdee.

Kaya from David Mórász on Vimeo.

NUMA Circuit Festival & Open Street Map based Installation

NumaCircuit
Last week (15. of March 2014) was the pre opening press conference of the festival Numa Circuit 014. The festival takes place in Tenerife and is distributed over a couple of Venues in Santa Cruz de Tenerife, Puerto de la Cruz and other places on the island between the 15. of march 2014 to 3. of may 2014.

It is exactly the right place to get a good mixture of beach, sea and sun and geeky / arty things like live performances, installations, workshops and what ever brings together hardware hackers, VVVV, Max/Msp, Pure Data or Touch Designer patcher’s. Add a portion of traditional Spanish music, singer-song writers and performance art on top and you are at Numa Circuit.

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The festival is organized by Simone Marine ( http://io-lab.org/ ) and friends of him.
Simone aka io is a very active user on vvvv.org/, which is the reason why I got to know him ( Reminds me again to start a series of blob posts about interesting VVVV users).

So it happened that we ( the blog poster – David Gann and Tzeshi Lei ) got invited to join the festival with an AV installation and a performance. The performance is Leaving the Planet – which interested readers probably know already from this page – with me doing Beats and live sound design on the Monome and Tzeshi playing a Korg R3 Synthesizer and is singing, so she basically gained control over the melodic part of the Performance. Basically we play to the multi screen installation that we prepare there. The performance will be streamed live on Friday, 21. of march 2014 at around 22:00, London Time (so +00 h time zone ). This is the channel for the stream http://www.ustream.tv/channel/vivo-en-una-ciudad-tropical-pub-pelukas, in case anyone is bored on Friday evening.

What is new is the installation we are working on right now and that one is technically and conceptually very interesting for a lot of people probably. The following is the official description of the installation:

Mapping The Atlas Of Uncertain Territories

The human species leaves their footprint on the ground. Those footprints gradually accumulate into traces of civilization. By looking at the planet from above, we realize that there is a new layer among the geographic landscape. By iterating urban geometrical patterns over and over again, humans have caused significant abstraction of the natural habitat as a reflection of their own behaviour.

In this installation, we mediate between the conversation of the actual visible landscape and the mindscape of perspective and interpretation. The language of this conversation is the raw data which represents the human capability of measuring the world through abstraction. Using this as a source, we create endless generative and evolving geometry by triangulating the fading data points. In contrast to the macro aspect of the visual, the sound brings back the invisibility of human into a more intimate way by using field recordings. The audio-visual composition aims towards catalysing the user’s perception of time, speed and scale. The installation is using two projectors and multi-channel sound.

(Project Description in English and Spanish on the Numa Circuit page)

As we are working on it during our stay in Tenerife, here are some images from the progress. I am working on the Visuals and the Software Development and Tzeshi Lei is working on the Sound Design for the 4 channel sound. She is using Ableton Live with Max for Live, Granular Synthesis from field recordings that you get from aporee.org and the Max for Live – VVVV Bridge, developed by me during other installations in the past.

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For the visuals we use Data from openstreetmap.org. We prepare a couple of data set’s of different cities and men made structures that we find on the map. We can also use the Open Street Map API to retrieve the data, but we decided to use prepared data as files on the disc to not rely on the internet connection.

As you can imagine, it is not so straight forward to load and visualize this map data. In fact behind Google maps or Open Street Maps there exist big rendering server farms, that provide us quickly with our requested visualization. This is something completely else then using this big amount of data in a a real-time environment like VVVV.

However, after some magic with multiple VVVV instances, it is running fine anyway here in real-time and we can use the data as a source for generative, sound-reactive graphics.

I decided to make this project Open Source as an advanced VVVV Tutorial. The tutorial will be split up in a couple of blog posts over the coming weeks. Can imagine that is helpful for a couple of people who want to do the full program from parsing data to visualizing it, working with particle systems and other graphical elements, to adding interactive sound to the project and doing the projector multi-screen setup for the final installation.

Here you see some more progress of the project. More coming soon.

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Schwarzwald – Guns, Drums and Rattles Mixtapes

Schwarzwald - Guns Drums and Rattles

Symbioticcube is presenting the “Guns, Drums and Rattles” mixtape from Schwarzwald, an artist exploring the musical traditions of trance and ecstasy by using field recordings and overlapping percussive patterns in his songs. His mixtapes blend his own pieces into a wide selection of his own acoustic inspirations. Here, we will travel from Peru to Iraq, from Mali to Nepal and back to Egypt. During this journey, superior musical principles and the power of the moment alternate with one another. Enjoy this genre blasting audio-piece, that is much more than just an ordinary mixtape.

http://percyschwarzwald.tumblr.com/

UNRENDER Session – P.KIRN, Abduct, Leaving the Planet, Noitu, MKDSL/Desko @ Drugstore Belgrade 17. Jan

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UNRENDER SESSIONS WORKSHOPS 17.01 | 18 – 22h

Peter Kirn / Fluid Architecture Workshop

Transforming space with responsive sound, projection

When we imagine architectural space, we return to a millennia-long tradition of things that are fixed and solid, made of wood and stone, brick and steel. But increasingly-pervasive digital technology means media that can change: data, pixels, and generated image and sound.

In this hands-on workshop, we’ll experiment with ways of molding those media to make a space that changes. We’ll take input from microphones, cameras, and sensors, including the Kinect camera, and see how the computer can respond to presence in a space. We’ll also look at how generated sound and music, imagery, or data visualization can translate these inputs to a space.

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Examples will be given in free, open-source, cross-platform tools, including the Processing creative coding environment and Pure Data patching tool.

Some experience with one of these is recommended to get more out of the workshop, but is not required; we’ll also have some examples that absolute beginners can use for experimentation.

Please do bring a laptop running Windows or OS X (or, if you’re comfortable with it, Linux).

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Presence Sensor input (via Theremin sensor, Arduino)
Microphone input (registering ambient sound)
Camera input (motion detection with built-in camera, optional examples using Kinect)
Sound Music and sound as generated in time transforming the sound of a space, interactively (from microphone)
Generating simple sounds, musical figures Image Modifying two-dimensional images
Transforming colour and texture in response to input simple data visualization from a table, Internet data source mapping.
A corresponding mapping workshop will explore ways of more closely aligning image to architecture, transforming volume and perspective. This can be combined with spatial sound experiments.

Sound Data Visualization / Abduct Workshop

We Always create our own reinterpretation of the things that we See, Smell, touch and hear.So this workshop is for create your own graphic representation of sound. Looking for new ways to watch music.

This workshop is based on VVVV multi-purpose toolkit. More info about the software at www.vvvv.org.

Workshop fee 500 RSD

*****

SHOWCASE 17.01.2014. 23:00-06:00

ARTISTS

Leaving the Planet (www.Symbioticcube.com)

Leaving the Planet is a surreal audio-visual journey. It leaves behind the rules of the body and explores into unknown places of the mind. Both sound and visuals are played live and in real-time, making use of experimental interfaces. It features IDM/Drone sound with instrumental parts, abstract sound design and field recordings combined with a mix of macro and time-lapse video.

Peter Kirn (www.createdigitalmusic.com)

P. KIRN transposes a classical training and work in the New York new music and experimental scene to Berlin, channeling underground techno sounds from the city’s afterhours. His live techno set then brings in cinematic and environmental sounds, against the machine four on the floor. Here, those rhythms are synchronized to live generated visual geometries and textures.

Noitu (www.noitu.mk)

NOITU is the audiovisual output of S. Puckovski, a sound and new media artist hailing from Skopje, Macedonia. He is currently active in the fields of micro sound design, music performance and improvisation as well as visual art, installation and interaction.

Abduct (www.Abducto.tumblr.com)

Abduct Is the Rodrigo Guzman C.his Works focus in the experimental Audiovisual Field, creating new languages and aesthetics Playing with optical effects and binaural beats abduct project focus on create a hipnotic trance for the audience, His work reinvension struggle in graphic design, sound Sculpting, and development of interactive Graphic interfaces for A/V live performance.

MKDSL (www.mkdsl.com)

George Michael Jackson (www.soundcloud.com/bturn/bturn-podcast-007-george-michael-jackson)

Showcase 300 RSD

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LTP @ Roböexotica 2013 Vienna

Just short. Enjoy the mixes and of course the new track and music video that I produced short before the event because of the massive inspiration from the set list I had at hands.
The robots were amazing too. Unfortunately I didn’t take pictures from them. Was too much occupied by robot arms serving drinks and steam punk mechanisms doing things that you could not even imagine, and playing the set of course.
More at http://www.roboexotica.org
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And some set lists:

Part1
MAD-HOP – Mad-Hop vol.4 – 22 813 feat Jekka – Tears
Eight___A_Half_-_Scissors_(Tokimonsta_remix)_320
The xx — Islands (Nosaj Thing Remix)
kahvi327z2_fthr-someone_like_you
Broken Glass (Shlohmo Remix)
My Lips, Your Lips
Solace (Orikami Remix)
TV Dream ft. Clive Tanaka (Jerome LOL Remix)
03-rone-fugu_kiss
Litre_O__Cola_Original_Mix
02 No More Conversation (Mylo Remix)
02-poney_part_1-just
WIP TRACK 4_MIX
kahvi327f_low_orbit_satellite-monmay
kahvi327m_brothomstates_crankshaft–wekilldaenemy_(low_orbit_satellite_reii_remodel)
31_Ctrl+J_-_Cycle_Drugs_23_(Total_Nuclear_Disaster_Remix)
33Pornophonik-WeaningMilitary_vbr
Ambush! We!LOVE!DNB!
Soundsurfer – Shores
2-03 Two Doors Down (Duke Dumont Reconstruction)
01-roman_fluegel_-_live_at_loveparade_2007_(ssl)-08-25-cable-2007-ume
Jesus Gutierrez @ Electronik Studio ENERO 2008

Part2
Leaving the Planet – Hello I am Immortal
Leaving the Planet – Day 1
Leaving the Planet – No Stop
Leaving the Planet – Friend of Many
Old Man from Marseille Harbour Field Recording
Tekcor – Machines
Jam with Tzeshi and David
Leaving the Planet – Jump on This Train
Allen Alien and Apparat – jet
Zlatomil – Spacedust Mix
Objekt – Tinkerbox
Goth-Trad – Anti Grid
LoCha – Clay Feet
The SK – Tales of Hello
Nano.strike – Humanity at Random
Ambush! We!LOVE!DNB! Mix take

LTP

David Eats Rusty Nails – Triumph of Decay [Album Release]



David Eats Rusty Nails is a project of David Dzhincharadze from Krasnodar in Russia. The album ‘Triumpf of Decay’ is an extremely dense, glitched and melodic surrealist and existentialist manifestation that blasts even the limits of the IDM genre.

Symbioticcube did an interview with David Dzhincharadze:

SC: David, how are things in Krasnodar, Russia?

David: Krasnodar, a small town in the south of Russia.
Concerning the “intelligent dance music” – the city does grohotny.
Maybe I’m the only person been writing this kind of music in this city, at the appropriate level.
Fortunately in the central Russian cities fared better. St. Petersburg and Moscow are many worthy musicians been writing and playing “intelligent dance music” is: Itsu, Unlockedoor, FIZZARUM, Novel 23.
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SC: How did you come up with the project name ‘David Eats Rusty Nails’?

David: Deep in my childhood I found rusty nails in the back yard and thought it was candy. I licked and sucked them. ha – ha. Well, it’s not the only reason. It is such a fundamental project name for the music that is presenting a multi-genre illumination. And currently the name is difficult to bind to a specific genre of electronic music, that’s what I wanted.

SC: ‘Triumph of Decay’ is extremely glitched but at the same time very
melodic. What techniques did you use to produce this unique mixture?
David: This album to me is an innovative material. To write such material took me about 25 liters vodka brand “Zelenaya Marka” antibiotics “Amoxiclav”, harried consciousness, James Joyce, Dostoevsky Fyodor and Vyacheslav Ivanov.

SC: Is it all studio or live?

David: All material was written live at home. In Steinberg Cubase and Ableton Live.

SC: How is your own story connected to the story that the album tells?

David: This album is the story of my yet unpublished novel ‘Intrauterine Marginalia’. I’m more a writer than a musician. For me, the story is primary and the main theme song, but then I start writing music. The name “Triumph of Decay” is a fundamental chapter of my novel. It reveals the main conflict of the novel. Reincarnation of the protagonist goes through the places of James Joyce (not the key, but typical). In all this delirium existential things happen that I described in the album by means of music born out of the pen. My objective reality has little to do with the album, if not to take into account a series of deaths of my relatives from cancer diseases.

The release is available for free on Bandcamp.

David Eats Rusty Nails - Triumph of Decay

Release Party [Onyx Ashanti, Reverse Bullets, Abduct, Leaving the Planet, Yokai Lab, Schwarzwald]

Onyx Ashanti played his fresh printed third generation Beat Jazz System, Abduct and Yokai Lab brought their finest AV sets, there was a massive jam with Reverse Bullets, Leaving the Planet and Tzeshi Lei at the voice and Percy Schwarzwald checked by to drop their latest sounds, too. This was a decent enough release party to celebrate our compilation SC#001

 

ReVerse Bullets reversebullets.com
Onyx Ashanti onyx-ashanti.com
Schwarzwald percyschwarzwald.tumblr.com/
Abduct datom.mx
Leaving the Planet symbioticcube.com
Yokai Lab shaultzemach.com/

Sound of Threads by Bertrand Lanthiez

Bertrand Lanthiez contacted SC if he could present the audio-visual installation ‘Sound of Threads’ on our page. We said something like ‘of course and we would like to release the sound you made in one of our upcoming label releases’. So everyone is happy and here you go Bertrand from Iceland and Paris:

I presented this exhibition in Reykjavik in June 2013, and it consisted of two different
installations, both engaging with sound’s impact in multiple ways, so that people could both feel and create music, by hearing, touching and seeing the sound.

I tried to demonstrate the power of our senses when they interact in being “triggered” simultaneously. I was interested in questions of how sight can enhance hearing, or also disturb our balance in perceiving a multimedia-based bodily experience.

The main part, and first to be seen, when entering the exhibition, was an installation consisting of four wooden stands and white threads of icelandic wool, where light was projected on in a way to visually translate the music and extend the sound experience of the prepared sound piece.

The second part was a tiny room where people were invited create their own „music piece“ merely by their bodily existence. In touching wires, that were hanging from the ceiling, and by walking and dancing bare foot in this room, my specific material setting accounted for temporarily closed electric circuits that started single samples of the outside presented piece of music. And all based on the random performing of all the visitors and their conductive human bodies. Additionally each sound was connected to multi-colored light impulses, projected on large, flag-like pieces of transparent fabrics, that were also hanging from above.

The two installations were visually and in their structures arranged quite differently.
The main piece was black and white, with really thin ray of light choreographed on a soundtrack, the other was an instrument where the visitors made their own piece of sound, and was really colored on this large pieces of fabrics.
But this two pieces were also tightly connected by using the same voices and sounds, and they both wanted to show this link between our different senses.

Sound of Threads from Bertrand Lanthiez on Vimeo.

Sound of Threads – Experiment from Bertrand Lanthiez on Vimeo.

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Sound of Threads